MAIN TOOLS
- Figma
- Affinity Suite, Adobe Suite
- Adobe After Effects, Premiere Pro, DaVinci Resolve
- Blender
- Unreal Engine, Godot
- HTML / CSS
PERSONAL INFO
Name: Alex Tarabanov
Date of birth: 30 Sep 1986
Email: [email protected]
Location: Kyiv, Ukraine
MAIN TOOLS
PROFILE
I'm a game UX designer with over 10 years of experience and a web designer with 5 years of expertise. I have worked as a UX/UI Artist on an FPS game Survarium, and I have been working for over 7 years, and continue to work, as a UX designer on World of Tanks (Wargaming).
WORK EXPERIENCE
UX designer, Wargaming
Feb 2018 – Present
Research, prototyping, designing in game user interfaces both lobby and HUD. Working with ui/ux teams, front- and back-end developers for delivering best in game experience for players. Research and implementation new technologies.
Web, UX, and app designer, Fondy.eu
Mar 2016 – Feb 2018
Prototyping and designing landings, complex fin–tech sites, payment services, and developing an «Fondy Portal» app. Making all print design, promo materials, video AD, and photography. Creating simple html layouts for web, mobile and emails.
UI Artist, Vostok Games
Feb 2014 – Mar 2016
Sketching, prototyping and drawing all in game user interfaces, icons, assemble all graphics in Adobe Flash (used as in game ui engine), UI frame by frame / program animations, photographing references.
Designer, iDudka Design & Branding
Mar 2012 – Feb 2014
Sketching, prototyping and designing complex portals, web sites, landings, apps, making complex 2D/3D illustrations, creating logotypes, business cards, flash and graphical AD, printed banners. Working with video AD: video editing, motion graphics, color correction.
Designer, Bicycle Day
Mar 2010 – Mar 2012
Designing web sites, landings, making whole sort of print design, graphical and video AD, video shooting and editing, motion graphics, creating 2D/3D illustrations.
Designer, freelance
Mar 2007 – Mar 2010
Animating flash and gif banners, photographing, designing web sites, logotypes.